Plenty of people even argue it's just a bad game, period. Segments of Nintendo fandom enjoy it but without nearly the same fervor as the company's iconic classics and discussion of it on forums invokes equal parts praise and scorn. It's plainly the black sheep of the family with its homogenous tropical settings, Shine Sprites, mandatory blue coins, juice-vomiting Yoshis, and most importantly its water jetpack-centric controls and challenges, and as such it's frequently left out of nostalgic retrospectives on both the 3D Mario games and Mario series as a whole. It's the middle child of the Mario 3D family that I find interesting, 2002's strangely-named and more importantly strangely-conceived and designed Super Mario Sunshine. ![]() Mario 64 rules and Mario Galaxy rules those are my reviews. Truth is that when it comes down to it there's nothing to say about Super Mario 64 or Super Mario Galaxy ― both are more-or-less universally accepted classics that routinely rank high on best games of all time lists and it's common knowledge that each game is one of the highlights of its respective console and all of post-1995 Nintendo gaming. I had briefly considered doing retrospective reviews of all three games, but hey, I once also briefly considered My Name is Earl to be a good television show. In preparation for the release of Super Mario Galaxy 2 I've been getting my plumber on by replaying the first three chapters of the Super Mario 3D quadrilogy (or as we called it back in the yonder days of '09, the Super Mario 3D trilogy).
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